- Driven to Improve -


Friday, May 16, 2008

Tobot - Texturing and Lighting

Spring 08
Maya 8.0
Photoshop CS3
-------
This is my first 3d character design. Modeling in maya, texturing in photoshop. This is also my first time texturing in photoshop. I didn't really try digital painting before; therefore, I found some realistic metal texture online, changed the color(original one was gray.) Then, I used burn tool and dodge tool to make the metal parts look old and put bump map on every single surface on my character. Additionally, I added some white stripe on armors, which looks kinda cool.
I also played around the lighting and render options. It took a while to render these pictures.
Even though the rusty texture isn't what I really want it to be, I still like it.
Anyways, enjoy them!





Friday, May 9, 2008

My Environment - Tolian

Spring 08
Maya 8.0
Finals are coming, I finally finished texturing everything in the scene. The whole concept was based on a final project that I worked on in intro class. I always wanted to make it better. Actually, I have been working on this model since last semester. I kind of stooped for a while and then started modeling again. I learned a lot through the process and also learned a lot this semester when I am in the 3d modeling class. Therefore, the model itself had been refined and refined.
The texturing for the ground gave me a lot of trouble because I wanted to make it look realistic. I also used a new technique I learned, which is environment fog for this project. It gave the whole scene a different feeling which I like it a lot.
Eventually, I think I'm okay with what I got so far.







Please leave me some comments and help me improve my skills. Thank you all!